![]() ![]() Granted most patterns are circles or drawing a line from one point to another, but they work and except for getting a circle just right or in the right location the system works great.įinally, we come to combat control. These are generally done by hitting the R1 button, holding down Square and using the L stick to draw a pattern. On top of your normal movements are the brush techniques. It’s not always obvious where you can use it or how high you can use it, and if it was a little more clear you could navigate just that much better. ![]() Movement and exploration is generally easy, but I would regularly get frustrated with the wall jump. You can can use the R-stick to control the camera and it works great, use it in conjuction with the L2 trigger and you can look around the pretty surroundings. “Okami” controls can be called a mix-bag, but on the whole they’re fairly well executed and it is easy to pull off the majority of techniques. The mumbling is easily the worst part about this game. I’m not sure what the people in an ancient Japanese painting would sound like, but I’m sure it’s not the mumblers in Okami. They draw you out of an otherwise totally immersive experience. I hated the mumbling NPCs the first time I played this, and years later I still hate them. Overall though you can’t find fault with the great soundtrack and music that really feels a part of the whole gameworld. I think the writing in Okami is excellent and would have loved to hear them voiced by talented actors. I’ve never been a big fan of this, even though it was a conscious design decision. However, one thing that bothered me was the use of mumbles for NPC voices. Everything fits in and gives the game world a great feeling. The soundtrack has a traditional Asian theme that goes perfectly with the game world. The excellent music in “Okami” really sets the tone for the game. Wisps of smoke, swriling water and even the way the sun shines all contribute to the feeling that graphically this world truly exists and is whole. ![]() All the animals in the gameworld look neat and fit into the Japanese landscape. Trails of fresh grass follow where you run, and the effects from the brush techniques are all very fluid and look great. Lastly, I can’t get enough of the small details in “Okami”. Windwaker is the only other game I’ve played with such a seamless gameworld and “Okami” does it even better, nothing seems out of place. It works real well and looks like it belongs. Borrowing heavily from it’s mythology roots the developer choose to make all the characters look as if they had been drawn in feudal Japan and just lifted from these scrolls on to screen. You could walk into a museum in Japan, look at some wall scrolls and artwork from early feudal Japan, and you’d get an idea of the art direction for “Okami”. The higher resolution does make the game look sharper and in my book that is a good thing. But with the cel-shaded style of the game it didn’t really need better textures. I didn’t notice any dramatic improvement to textures or anything like that. #OKAMI PS2 CONTROLS 1080P#Okami’s original graphics were truly artwork and the addition of 1080p resolution only helps make the game look even better. With a fairly detailed and well done cel-shading engine, Clover has created a truly hand-drawn appearance that accompanies everything the game tries to accomplish gameplay-wise. Hands down, one of the biggest attractions in Okami are the graphics. With “Okami” you can tell the developers consciously decided to make something more than a game, and we should all feel a little luckier knowing that developers can get paid to make games like this. To say that many people were excited to see the almost hand-drawn and cel-shaded graphics would be an understatement. When Clover Studios broke off on its own I wondered what the heck could Capcom be thinking? Here was a studio packed with the talent that created great games like Devil May Cry, Resident Evil and Viewtiful Joe, and Capcom was letting them go out on there own! Well lucky for Capcom and for us they’ve contracted Clover for a good amount of titles and one of the first new Clover titles is “Okami”, a highly stylized game based on traditional Japanese mythos and solid “Zelda-style” gameplay. So rather than write two reviews for the same game, this review will take the original Gaming Trend review and add quoted sections that deal with the changes made to the HD version of Okami on the PS3. The game and our review holds up to this day and can easily speak for the greatness of Okami HD. Editors Note: This is a review of Okami HD on the PS3, Gaming Trend originally reviewed Okami on the PS2 way back when it was first released. ![]()
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