![]() While the corridors get longer and the lighting ever more spooky, aside from proceeding through the storyline and interactive cut-scenes (where you only had one or two in the previous games), without giving that story away, that’s the game. Last but not least, the occasional real/spoof website offers more clues. Reading the emails and voice broadcasts help you find the combinations to both supply cabinets and the doors linking subsections or the end of levels. These take the place of the coloured keys of ten years ago. You’ll find PDAs from dead personnel or abandoned offices as you travel. Restocking cabinets provide more health or ammunition throughout the game. These machines will crawl ahead of you and wipe out any enemies until their ammunition is exhausted, or they are destroyed. Occasional help will arrive in the form of sentry bots. Only the zombies are comparative cannon fodder, but can use tools to bludgeon and slowly but surely erode your health if you let them get too close. The former human security personnel are also tough and won’t roll over easily. DOOM 3 SUPPLIES CODE MOVIESimilarly, the new imp has a leap attack similar to the Fox film movie monsters in AVP. This beast has the speed and destructive force as Serious Sam’s exploding bull and demands equally good reflexes. Spread over 27 levels, the modern versions of the old monsters are understandably tougher - especially the new “pinky” demon. Like Doom II putting 486 SX PCs on the scrapheap in 1994, Doom 3 brings you only the second game after Far Cry, which is happiest on a gigabyte of memory. DOOM 3 SUPPLIES CODE PCVisually this is especially true on ATI’s Radeon cards, though this is Doom and Id- just bring as powerful a PC as possible to the party and you’ll have the best time. Doom 3 certainly matches AVP for the fear experience - albeit without the speed. Like the Quake series, equal effort has gone into the soundtrack and sound effects to rack up the tension. This creates a less frenetic pace than the average 3D shooter and in the early stages, less melee attacks. The product of several years’ work, it looks great (but with Half-Life 2 on the way, we’ll reserve judgement on which looks best) and the lighting and atmosphere are as cinematic as the cut-scenes. ![]() The difference is evident in the exquisite engine. Of course, you will have a host of different weapons at your disposal, but one-shot kills are left back in the 1990s when playing at higher skill levels. The premise is the same as the last two all hell breaks loose- literally- and you’ve got scores of much smarter and smarter-looking lethal beasts to send back there. DOOM 3 SUPPLIES CODE SOFTWAREThat’s commonplace for all Id Software games and like Half-Life 2 and Halo 2, the game had its similarly commonplace early code leak during development. It’s been nearly a decade since the last Doom game, so expectations had been high ever since its announcement. Two months later and we can truly say we’ve been to hell and back - three times. We went back to the start, completed the two previous versions of this game and realising how things can change as a game wears on, decided that to write a review of what is probably one of the most famous of First Person Shooters needed to complete Doom 3 before we presented our verdict. ![]() ![]() (Pocket-lint) - Rather than rush in with a review on the first day, we’ve battled demons, fought monsters and come close to death to bring you this review. ![]()
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